I’m a Digital Asset Artist specializing in modeling, texturing, and look development for animation. I create production-ready props, environments, and hard-surface assets, and have experience working within a feature/episodic animation production pipeline at Lucasfilm Animation.
Core Skills
- Hard-Surface Modeling · Environment Modeling · Prop Modeling · Texturing · Look Development · Production-Ready Asset Creation
SOFTWARE
- Maya · Substance 3D Painter · Substance 3D Designer · ZBrush · Marvelous Designer · Arnold · Houdini
TECHNICAL
- Python · MEL
